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The Mage
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The necessity of spells, holding the knowledge and wisdom of the land using it to destroy their enemy's or protect their allies. The Mage is a versatile character able to blend into a crowd and come out in full domination.
Your ideal home is usually a mystical abode.
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Conveniently close to the city, but secluded on it own tiny island. A cozy home inside a fabulous cave with a variety of plants in three separate gardens that are irrigated by an in-cave waterfall.
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Location- On a small island east of the Imperial City.
Rooms- Downstairs living/kitchen area and upstairs bedroom.
Storage- 6 crates, 4 barrels, 1 keg, 2 cupboards, 3 dressers, 1 drawers, 3 lecturns, 3 covered pots, 1 sack, and 2 sets of books.
Special Features- Cave with an underground waterfall, shack, and alchemy gardens. Switchable lights and fires, and lighting is determined by a day/night cycle. You can have supplies periodically delivered to the docks outside the cave.
Buyable- Find note on entry to cave. To purchase take note and 2,000 septims to Clagiu Maro at the Main Ingredient in the Imperial City Market district. Upgrades cost approximately 26,000 depending on your merchantile.
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Location- South of Leyawiin in Topal Bay.
Rooms- Mage’s workshop, master bedroom, vault with dining area, bedroom area that sleep two, display area and alchemical area.
Storage- More then 40 safe containers for storage through the home.
Special Features- Pool, lights switch off and on, altar of enchanting, altar of spell making, many new custom meshes. Numerous activators can do specific functions throughout the home.
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The quintessential mages homes. This house is literally brimming with magic
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Location- High in the Colovian Mountains
Rooms- Two rooms, one is the living area and the other
Storage- Chest and very large cupboard.
Special Features- Amazing views from the top, many secrets and magic effects. Many new meshes that can be used as modder resources.
Notes- Conflicts with Unique Landscapes - Cloud Top Mountain (patch available HERE), also conflicts with Ravenview Village in Shezrie’s Villages (conflict cannot be fixed as this sits right in the middle of Ravenview Village.)
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THE MIST RETREAT by Exilehunter
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A very peaceful yet eccentric home. So eccentric that it must have been designed by a mage. Sights and sounds of flowing water throughout the home and subtle moody lighting and decor.
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Location- In the Niben Bay, a stone throw away from the SI gate.
Rooms- Main chamber with bedroom, relaxation room, 2 vault rooms, bathroom, antechamber.
Storage- 8 urns, 1 crystal chest, 1 ruins chest, 1 secret vault, 2 SI display cabinets, 3 retextured display cases, retextured Loth DeBonneville and Metz & Disturbed display racks.
Special Features- Activatable bathing fountain, harpsichord that plays any .wav music, moving water pictures, working basin and toilet, in built vaults with Loth's and Metz & Disturbed display racks (glass retexture), flora wall installment, beautiful atomsphere. Optimized version included.
Notes- Requires Shivering Isles.
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MOUNTAIN TOWER by SageRime
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When you are too much of a snob for a cave and too high in the Mage’s Guild for an underwater home then consider this classic mage’s tower. Accessed by spells and has just about everything a mage could want (alchemy garden, spell and enchant alters, etc.)
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Location- Pale Pass, fast travel by spell available
Rooms- Main hall, library, bedroom, meditation chamber, tropical pool, alchemy lab, ingredient storage, trophy room, enchantment chamber, roof-top garden.
Storage- 4 bookshelves, over 100 ingredient jars, 2 drawers, 2 desks, 7 chests, 1 cabinet, 2 boxes, 6 small display cases, 8 large display cases.
Special Features- A tower-top ingredient garden, static alchemy experiments by the lab table, ingredient sorter in the storage by the scales, a private tropical swimming pool in the basement complete with exotic fish, enchanting & spellmaking stands available, tower lore books.
Notes- Compatible with with Shivering Isles, all official plugins (Up to November 30th 2007), official & unofficial patches and all mods that don't alter the Pale Pass world space or the Arch-Mage's tower lobby.
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THE NETHER by Lemunde
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A mage in study tends to be a solitary creature and this mod captures that best. An M.C. Escher-esc style home floating in a purple void. Spells to teleport to and from. Warning, halucinations may occur where everything turns purple.
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Location- You need to buy a book to teleport to the pocket dimension.
Rooms- Sleeping area, dining area, kitchen, display area, storage area.
Storage-Storage area: 23 crates, 13 barrels, 4 bags.
Special Features- Open air pocket dimension home. A stove/grill that you can turn on and off. The teleport spell will be in your spell book only if you have the book "The Nether" in your inventory so if you don't want it cluttering up your spell book simply drop the book in a safe location(so you don't lose it) and the spell will disappear
Buyable- The book is located in the book store(Southern Books) in Leyawin and may be purchased for 16000.
Notes- Minor issues with The Scar of Sithis and The Nether houses. The player should use caution when teleporting between these realms as become permanently locked out of one of them. It is recommended that the player teleports back to Cyrodiil (or a vanilla location) before teleporting to one of the other realms.
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Location- Deep in the West Weald.
Rooms- Top level-living room/bedroom. Downstairs-storage/alchemy/enchanting area.
Main Storage- Five chests, six barrels.
Special Features- Treehouse, mystical lagoon, unicorn, a ‘pet’ minotaur.
Notes- Requires Shivering Isles.
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