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BUYABLE
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Location- Near Lake Arrius.
Rooms- Guest's quarters, Lord's quarters, great hall, dining room, library, guard's room, great cellar, treasury, prison.
Main Storage- Many containers to store your "Treasures" including display cases. All containers within the Castle are safe for storage, except the few marked with (respawns).
Special Features- -You can craft your own armors, weapons in the smithy. There is also a static alchemy apparatus, a repairing anvil, your own fish tank, a working bathtub and sink, a horse and rabbits. There are 10 different NPC’s in the castle, some of them are merchant/trainer. Useable harpsichords, room for companions, five other little secrets.
Buyable- You can buy it from the smith Bruno for approx 80000 septims, depending on your mercantile skill.
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Location- South-east of Anvil.
Rooms- Throne hall/dining hall, several living quarters, library, barracks/commoner quarters, dungeon, underground (secret area), treasury, laboratory and more...
Main Storage- Many no respawning containers throughout the castle.
Special Features- The castle is built out of new custom meshes created by Mr Siika. Road along the coastline leading from the castle to Anvil, stable outside the castle and a ship docked at the back of the castle.
Buyable- Talk to "Surilus Plator" (a man with a blue dress) to buy it. He can be found in the castle courtyard of Castle Almgard from 08:00 am - 06:00 pm and 07:00 pm - 11:00 pm.
Notes- Shivering Isles required! Conflicts probably with every other plugin which alters the coastline south-east of Anvil.
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Location- Orange Road, north eat of Chorrol
Rooms- 2 dining rooms, office, master bedroom and 3 additional bedrooms, kitchen, alchemy room,
Main Storage- Display room with empty tables and 3 chests, storage room with 10 barrels. Extra storage chests, cupboards etc throughout the castle.
Special Features- Comes with NPC's; Malipus, castle administrator, Ragnor the smith, Lakrom the alchemist, Ogra-Bulak a warrior responsible for guard duties and protection of the castle, Holormy a hired hunter and Chanrora a commoner responsible for all the household-work. Basement with training room, blacksmith's, crypt and secret passage out of the castle. Views of surrounding areas.
Buyable- From administrator of the castle, Malipus, for 100000 septims.
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Location- South east of Cheydinhal.
Rooms- Ground Floor has an entrance hall/ballroom, staircase, dining hall, kitchen. The first floor has living room, war room (hunting room)and library. The third floor three bedrooms (all color themed, blue, green, and red) and a bathroom. The top floor has a tower bedroom.
Main Storage- Dressers in the bedrooms, display cases scattered throughout the castle.
Special Features- Fantastic window views from every room! Balcony off the master bedroom. Guards and staff NPCs. Secret grotto/pool.
Buyable- For a base of 75,000 septims from the head of guard. (the man standing on the wall)
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Location- West of Bruma.
Rooms- Lord’s Quarters with bathroom, winter garden, armory, commoner quarters, kitchen, main hall, basement, chapel, guest quarters, dungeon.
Main Storage- Chest, cupboards throughout and 4 display chests in the Lord’s Quarters.
Special Features- Village sits at the foot of the castle with a shop, 2 houses, priory, chapel, stable. Ingredients sorter, 30 new NPCs, a guard patrol every day patrolling the way from Highrock to Bruma and a teleport-home-spell.
Buyable- From administrator of the castle, Thronar, for 100,000 septims.
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Location- Southern border of "The West Weald"
Rooms- Mainkeep: Living and dining area (first floor), guest quarters (second floor), bedroom and bath (third floor),smithing and weapon-room (basement), treasury (basement). Mainkeep-tower: Kitchen, guest-room, alchemy-lab. Maintower: Commoner quarters. South-west-Tower, South-east-Tower, Gatehouse: Commoner quarters
Main Storage- Many (non respawning) containers throughout the castle, 15 display cases.
Special Features- Working drawbridge, farm including stable and wineceller, secret passage leading from the farmīs winecellar to the castle, anusual sideentrance leading through a cave, 12 NPCs (guards, farmers,commoners, vendors (smith and alchemist)), location close to the "Priory of the Nine" (out of the official plugin "Knights of the Nine")
Buyable- From administrator of the castle, Milapius, for 100,000 septims.
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Location- Near The Gold Road, somewhere in the middle between Lake Rumare (Imperial City) and Skingrad.
Rooms- Hunter's Rest Inn, Witch Hut, Barracks, Dungeon, Shed, Alchemist's Workshop, Hunter's Lodge, Steward's House, Smithy, Repository, Cellar, Main Hall, Great Hall, Dining Hall, Upper Hall, Lord's Apartment, Lord's Armory, Lord's Laboratory.
Main Storage- Three rooms completely safe for storage: Lord's Apartment (22 containers), Lord's Armory (20 containers), Lord's Laboratory (11 containers). Apart from those containers there are many tables and shelves in these three Lord's Chambers.
Special Features- This is a "neutral" castle (neither evil nor divine). Just the place where the nature and balance rule. Lots of sculptures and flora inside. Skylights in Great Hall and Lord's Apartment with visible sky and castle's towers. Animated spirits of the forest in few places. More realistic interior lights system in comparison to vanilla (strong sources of daylight outside of the windows, and ambient lights inside of interiors - all depend on time and disappear at nights). Exterior of the castle is lit differently during nights by some mysterious lights.
Buyable- Three Lord's Chambers (Apartment, Armory, Laboratory) for 50000 septims from steward in his house at castle's courtyard.
Notes- This mod requires TES IV: Oblivion game patched to the latest official version (1.2.0416)
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Location- South west of Bruma on the "Orange Road".
Rooms- Main hall, kitchen, "relax-area", storage room, smith, wine cellar, underground chapel, two lairs, living area, loft and much more.
Main Storage- Many no re-spawning containers throughout the castle.
Special Features- Ingredient sorters, static alchemy apparatus, working toilet, sleeping coffin, secret areas
Buyable- Purchase from Hiloria Darnow (a woman with a red hood - she can be found in the courtyard of Castle Wolfspike from 08:00 am - 06:00 pm)
Notes- Shivering Isles and COBL are required.
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Location- South of Silorn, there is Teleportation Pad near Silorn.
Rooms- Main hall, master chamber, guest room, dining room, mage room, expo room, library, kitchen, throne hall, pool, treasury and underground.
Main Storage- Much misc storage in the palace, such as chests, barrels, shelves, display cases,bookshelves. All safe Also much misc storage in the Warehouse. Containers outside the Palace and Warehouse are NOT SAFE.
Special Features- Fast travel is enabled when you find the place. Garden with fountain, balcony with nice view, alchemy room with many ingredients, piano with music, big pool. There is a secret underground, good for training. Around the palace is a small town with guards, a market place for vegetables, a tavern which is the main meeting point for residents. There is a smith and a fence. In the Palace there is a Mage who sell Soul Gems, potions and recharge your weapon.
Buyable- You can by the key of the palace at the fix price of 120,000 septims from Captain Rhedd in his office or basement, that is open from 10 am to 6 pm. You can stay for free in the Warehouse.
Notes- Requires Oblivion Patch 1.2.0.416 and Shivering Isles with Patch 1.2.0.201. Any mod that removes borders of Cyrodiil.
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FREE
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Location- Own world space, accessible to Champion of Cyrodiil via ship at Anvil Docks.
Rooms- Main Hall with offset dining area, Guest & Servant Quarters, Display & Storage Room, Master's Room. 3 secret areas (Wine Cellar, Training Room, Mystery Room)
Main Storage- The Display and Storage room contains eight special armor containers and eight standard chests. Twenty four display cases. In the master's room, at the small "library" area there are 2 bookcases with some of Meo's Bookshelves set up as containers.
Special Features- Large exterior area with 2 gardens, (1 alchemy, 1 normal), small pond area, vineyard area and small, static "winery", another small pond. hedges and labyrinth, a miniaturized version of Martyn's statue, activate to receive same benefits as main one in IC. Five NPC's with AI, (2 Blades, 2 groundskeepers and 1 maid). Secret wine cellar.
Notes- Must have completed the main quest and be the Champion of Cyrodiil to access the castle. Requires: COBL, Meo’s Labyrinth Garden, Meo’s Bookshelves, Meo’s Armors for Dummies and Xiamara’s Full Wine Racks.
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Location- North of Chorrol.
Rooms- Meal hall, throne room, treasure room, barracks, mage's area, dungeon with alchemy area, cellar, council hall, forge, Warlord's quarters and additional small treasure room.
Main Storage- Various weapon and armor stands located in different areas, all are safe. Chest for alchemical ingredients, books on shelf, chest in warlord room, treasure chests in tomb, sacks and barrels in cellar. All containers are safe and do not re-spawn, except the Giant Roasted Pig in the meal hall.
Special Features- Keep is inhabited by stern nords, which are fortunately, friendly. Forge with armorer buff is inside forge area. Spell making and enchanting altars in mage's rooms, and alchemy devices are in the dungeon. From the roof of the keep you can enjoy panoramic views of Cyrodiil.
Notes- Unique Landscapes Colovian Highlands and Cloudtop Mountains are recommended.
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Location- Upstream (and across the river) from Bravil, where the Corbolo River empties into the Niben Bay. (Map marker will be added.)
Rooms- Main Castle Rooms: Great Hall, Dining Hall, Kitchen, Cellar, North Tower (guards' quarters), Staff Quarters, Dungeon, Bowels (Oblivion cave), Utility Tunnel, Storage, Laboratory & Office, Library, Lord's Manor (guest quarters), Royal Quarters, Bath. Other significant rooms: are the General Store, Chapel, Crypt
Main Storage- Eleven named chests (e.g., Bows) and thirteen generic, non-respawning containers in the Storage Room. One Tansu (open cupboard) and seven display cases in the Great Hall. COBL Alchemy sorter/container, five named chests (e.g., Varla Stones), and ten generic, non-respawning containers in the Laboratory & Office. 6Six generic, non-respawning containers in the Royal Quarters.
Special Features- County Fair held on the weekends. You can find some unique goods for sale at the fair, including rare weapons and "artisan" level alchemy equipment. Static Alchemy Equipment that is standard COBL. Alchemy sorter. There is a working farm nearby. You may pick your own ingredients, but every few days the Gardener will also place the freshest produce in a barrel for your use. There are two secret areas in the castle. Twenty five new NPCs. Magic fountain near the castle entrance, working sinks in kitchen and bath. Sauna in the bath that will first heal you, then restore your abilities, and finally cure any diseases.
Notes- This mod *requires* Shivering Isles and COBL. OBSE is not necessary but is highly recommended for full functionality.
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Location- Teleport to castle from a Ring of Redwort flowers outside the Anvil Lighthouse.
Rooms- Throne room, private quarters, dining hall, two guest/companion quarters, hallway.
Main Storage- Cupboards, desk and jewelry box in your bedroom, every other container in the castle re-spawns.
Special Features- Pet dog, many rooms for companions, and what’s a castle without a secret?
Notes- The castle does not have an exterior.
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Location- Far east of Bravil. See included image for exact location.
Rooms- Living room, kitchen/dining room, master bedroom, treasure vault, magician's laboratory, magician's bedroom, arboretum, cistern, barracks, training room, several miscellaneous and hidden rooms.
Main Storage- Chests and cabinets specific for clothing, armor, weapons, jewelry, soul gems, scrolls, ingredients, potions, food and booze. Miscellaneous storage chests near beds. Many storage crates scattered throughout.
Special Features- Resurrect-able training skeleton. Three gardens: a small garden in the master bedroom, a fruit and vegetable garden outside and an interior garden of blood grass, bog beacons, wisp stalks and stink horns. Special secret areas. Intriguing history(via notes and journal). Roof of tower particularly suited for watching sunsets.
Notes- Some items may be overpowered for low level characters. Recommended for level 20+ characters. Makes heavy use of Easy Construction Meshes. No known conflicts.
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Location- The top of Gnoll Mountain, east of Bruma.
Rooms- Throne room, alchemist room, royal bedroom, royal baths, royal library, armory, mage tower, harem room, front entrance room, dungeon, wine cellar, singer`s hall, treasure room, minotaur maze, inn, merchant, blacksmith room, barracks.
Main Storage- Numerous display cases and cabinets throughout the castle, walk in closet in the royal bedroom, ingrediants storage in the mage’s tower.
Special Features- The baths cure all your disease, teleport and recall spell. There are secret rooms, a stone henge for the mage
Notes- There are two versions included in the download, one is a free version and the other requires you to find the keys, the Floating Flask merchant sells the map to find the keys for approx 25,000 to 30,000 depending on your merchantile and his disposition.
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QUEST
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Location- New Island located in Topal Bay
Rooms- Main hall; 3 bedrooms and master bedroom, study, alchemy room, dining hall, kitchen. Towers with more bedrooms and storage.
Main Storage- Many rooms throughout the castle and it's towers with crates and barrels.
Special Features- Working drawbridge, stables, hidden treasury, hidden secret passage, many NPC's including guards with unique livery, alchemist, merchant, priest and smith offering their services, barracks, ingredients sorter, ship, small village, mine, and a fort.
Quest- No new spoken dialoque added, 2 small but excellent quests to complete and need to fork out 20,000 septims.
Cheats- Some uber weapons and armor.
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Location- Gold Coast, close to the mouth of the "Brena River".
Rooms- Knight’s hall, kitchen, basement, dining hall, living quarters, chapel, caves, dungeon, loft, and more...
Main Storage- Many none respawning containers throughout the castle.
Special Features- Over 130 new meshes, new and unique Lord's armor, unique Lord's horse armor, stables with donkeys, cows, pigs and rabbits, animated roasted pig in the kitchen, a secret dynamic treasury, working toilet and bathtub and an unknown little secret deep under the castle.
Quest- Short quest to become the owner of the castle. "Free the castle of itīs burden to become the Lord"
Notes- Conflicts with "Unique Landscapes, Beaches of Cyrodiil. Lost Coast".
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Location- Green Road, south of the Imperial City, near the Charcoal and Horn caves. Just north of the Inn of Ill Omen.
Rooms- Great hall, dining hall, master bedroom and bathroom , private study with library, kitchen and wine cellar, servant quarters and guest quarters, thermae for swimming, sanctum with treasury, armory and smithy, secret vault, three training halls, arcane tower, barracks and guard wing with dormitory.
Storage- Secret vault has 34 pedestals for mannequins, 26 display cases in the armory and smithy much storage more throughout the castle.
Special Features- Hire staff, great view of the Imperial City, lighting is on a night/day regime, secret passages galore. Live targets in two of the three training halls, stations for spell and enchantment making, static alchemy equipment, automatic ingredients sorter in the Arcane Tower. Interior botany and exterior botanical garden to collect ingredients. Stables, all roofs and battlements are accessible and three levels of tunneling system, including one with lava stream, luxurious underground retreat (convenient for vampire character).
Quest- Long, difficult quest with minimum level 20 bosses.. Good for anyone lvl 18 and up with good rewards. No voiced dialogue.
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Location- Eastern shores of Lake Rumare.
Rooms- Grand entry hall and throne room, dining hall, kitchen, servants quarters, guards quarters, a temple room complete with an alter of the nines, a grand royal suite that includes a study area, bed chamber, a mage's area, vault area.
Main Storage- 15 pedestals for dummies in vault. Display cases throughout the castle.
Special Features- Beautiful views of Imperial City, Lake Rumare and surrounding area, balcony, stables, garden, large exterior promenade area, working fireplace, potion sorter in mage's area, 9 NPC's of which 6 can be used as companions, secret passage, new dialogue (no voice acting).
Quest- Given by Draven Marcell one of the Rumare Castle guards. He will be located at the front gate of the castle. Dungeon quest.
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© 2006-2011 Oblivion’s Real Estate
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